About Me

Howdy! I'm Camille. I'm a UI Artist and Web Designer. This is my site to showcase my work to indie studios.

I've freelanced for UI and Logos since May 2015 including A More Beautiful World, When Our Journey Ends, Forgotten Not Lost, Fest-Off, HeroXTrio, Home's Embrace, and Delphine's Discovery. I've also taken part in game jams, created headers and banners for some Kickstarters and social media accounts.

For fun, I make fansites (in the process of revamping) and code on Toyhou.se and I finally offer up my front end capabilities with Bootstrap, Carrd, and Wordpress.

Please feel free to contact me for any inquiries and quotes at [email protected] I hope to work with you!

Icon by liaamari17

Services

All prices are in USD (United States Dollar)

Don't see one that you might need? Please do contact me and I will see what I can do after we discuss about it.

GUI

Other screens/menus/asset, or if you just want less than five done. If needed, I can try and match them to the style you have already.

  • For choice buttons, it will be $20 USD total which will come in regular, hover, and clicked.

  • The rest will be at least $40 - 45 USD each, depending on how complex it will be.

  • For commercial use, an additional $100 USD will be added to the total amount.

I am able to follow Ren'py's layout (old and new) but very experienced in not following it with unique interfaces laid out.

Design Process
Wireframes are not mandatory but giving a rough idea of what you want through visuals is highly preferred so I can make what you want.

You're allowed to request for wireframes, but for visual novels, it's easy for me to do it without them since I usually start with the Textbox or Settings to get the overall idea before going forward.

Depending on how you are paying me, I will be providing the menus/screens to you for approval. You are free to have up to 3 changes so long as they do not go over 3 free changes else I will charge additional fees for changes.

Bundle Deals

Small (5 entire areas)
Comes with regular (ground), selected, and hover states included.

Non-commercial: $215 USD
Commercial: $245 USD

  • Splash (Main Menu)

  • Configuration (Options/Settings Menu)

  • Textbox/Choices

  • Save/Load

  • Quit/Yes/No


Extended (10 entire areas)
Comes with regular (ground), selected, and hover states included. If you need any other states, be sure to mention!

Non-commercial: $440 USD
Commercial: $470 USD

  • Splash (Main Menu)

  • Configuration (Options/Settings Menu)

  • Textbox/Choices

  • Save/Load

  • Quit/Yes/No

  • CG Gallery

  • Music Player

  • Credits | Bonus/Extras

Logos
Simple: $60
Complex: $90


Kickstarter Assets
You must have images (character art and logo) that I can use.

Section Headers: $20 each.
Buttons (any size): $20 each.
Character Info: $17 each.
Stretch Goals: $40
Tier Chart: $60


Headers/Banners
You must have images (character art and logo) that I can use.

Buttons: $15 each.
Profiles: $40 each.
Social Media/Promo Graphics: $30 - $50 each.

For bundle deals and/or commercial use, please discuss.

Websites
Indie studio needs a site? How about your game? I charge by what type of pages/sections you need.

Pages I offer:

  • Home/Landing

  • Information/Team

  • Characters

  • Projects

  • Shop

  • Blog

  • Careers

  • Terms of Use

  • Privacy Policy

  • Contact

Depending on how many you need, the base price depends on what kind of platform you want it on.

Starting Price:
Carrd: $100+
Bootstrap: $250+
Wordpress: $350+

Terms of Service

General

  1. You must credit me either by mentioning my name “Camille” or, preferably, a link to my portfolio (https://camillearana.carrd.co). No exceptions.

  2. I’m allowed to decline a commission for any reason.

  3. You agree that I am allowed to showcase the work in my portfolios across the web.

  4. Kickstarter assets will only be uploaded to my portfolio when your Kickstarter goes live. Please let me know when it does so I can also advertise it on my Tumblr!

  5. If you wish for your site/interface/game to be a secret, that is fine since I will not say what it is (if any logo, I will take it off) so that others will not know. My watermark can also be put on it if you wish.

  6. Before I start, I must receive payment of half of the total amount due. If you rather pay in full, that is fine.

  7. Refunds will only be given when I cannot finish the work.

  8. By paying half up front, you are promising that you will be paying the rest when I am done. You understand that if you do not have the money, that you must contact me about it and set up a payment plan. Running away with my work and/or dragging out the payment will not be tolerated.

  9. Clients Who Pay in Half: All progress is shown with my watermark and you will not get the final assets until I am paid.

  10. Clients Who Pay in Full: You will be sent the actual files via email with each progress.

  11. Total cost is discussed before agreement. Any additional purchases are allowed but understand that it will add up. Make sure you have the funds please.

How I Work

  1. Once the details are figured out, I will confirm on what you ordered so that it will be accurate.

  2. Email is my preferred method to contact me since Discord is for personal or quick use (game jams as an example).

  3. Feedback is encouraged during the rough stage for logos while in GUI it can be through any stage.

  4. Feedback from the team will be accepted, however, too many changes will resort in an additional charge fee after 4 free ones are used. (This doesn't count for projects I volunteered on.)

  5. Revisions will not be charged until it becomes the 4th one on an asset. For example, the main menu needs another change on the third try, so the fee will need to be paid for the next ones after that.

  6. The fee is $18 USD each time for additional charges after the first 3 are up. This will be taken up front.

  7. Google Drive will be used to upload files unless the client prefers another way. Final PSDs will be provided in these along with any fonts required.

  8. Final ones are approved while WIP will only be shown as screenshots.

  9. If any revisions are needed after the final stages, charges may vary:

9a.) No revisions made and up to 2 revisions = no charge.
9b.) 3 revisions beforehand were made = $18 USD each afterward
9c.) Rare case scenario when the work needs a full redo:
c1.) Logos: $45-$75 USD, depending on how complex.
c2.) GUI: $40-45 USD, depending on how complex.

Contact Me

Use the form to contact me!

You can also directly email me at [email protected]

Portfolio

GUI: Click on the images to see their information pages.

Logos: Each go to their itch.io page or Lemmasoft thread. You may click on them to full view. Except for Fest-off, that was for a fanmade game that has been taken off the internet.

For the rest: If it doesn't go anywhere, then it's intended. You may still click on these to seem them in full view.

GUI

Logos

Graphics

Click to see full size!

Category: Visual Novel
Date: July 6th 2021 - August 17th 2021
Game Jam: Yaoi Game Jam, held from June 30rd 2021 to August 31st 2021.
Status: Released.
Tools: Adobe Photoshop
Role: UI Artist, Logo Artist
Link: Itch.io page
International Team of 5+

Goal: Middle ages settings are a very soft spot for me. I knew immediately I wanted to do something in the past that I would not do out of fear: paper scrolls for the GUI. It just came together like a puzzle by using the pen tool for the shape I wanted. Added color, texture, shadows, and finally wear and tears.

The font types used were to fit the time period.

The logo took colors from the Prince's palette and had a heart and a crown. The crown is black instead of yellow for symbolism while the heart shape is the same color as the word "Heart" is hugging it with the loops premade in the font choice.

I did not create any of the character and background art.

Background art is still in progress at the time of typing this, please excuse the WIPs that showcases the GUI.

UI - Delphine's Discovery

Category: Visual Novel
Date: May 2021 - June 2021
Status: Released.
Tools: Adobe Photoshop
Role: UI Artist, Logo Artist
Link: Itch.io page
International Team of 5

Goal: I always wanted to design a dark notebook and I finally had that chance. I used my own notebooks as a guide and realized that the lines (usually blue) are not all equally wide. I wanted to showcase that imperfection in the UI while also keeping it flat with no shadows. I wanted to use colors to show that something changed when hovered or clicked on.

Since the main character, Delphine, takes notes this really ties in well by setting the story from the start.

Using handwriting text from Fontsquirrel and choosing colors from Delphine and Dei, a romantic love interest, it was a minimal design that still gives an unsettling feeling.

The logo is immediate unsettling, with the glitched dolphin vector and matching font for the game's title. This shows that everything is not what they seem.

I did not create any of the character and background art.

UI - Connection Pending

Category: Visual Novel
Date: October 2016
Status: In development on hold.
Tools: Adobe Photoshop
Role: UI Artist
International Team of 6

Goal: This was my first time that I made custom made outlined icons.
Truly had a blast making them, the Settings icon being my favorite since I used a rainbow around the circle part of the cog!

Character Information in a cute yet simple way to showcase their information of the game.

UI - Phantom of the Blooming Rose

Category: Visual Novel
Date: March 2018 - January 2019
Status: In development.
Tools: Adobe Photoshop
Role: UI Artist, Logo Artist
International Team of 9

Goal: Design an extravagant interface that showcases the riches of royalty with the elegance of a rose.

In visual novels, choices matter for the majority of the game, so I designed those as well tying them to the textbox and the main menu.

The rose and mask were the logo were made with the pen tool while I mixed four different fonts together for the title of the game.

I did not create any of the character and background art.

UI - When Our Journey Ends

Category: Visual Novel
Date: June 22, 2016 - July 31, 2016
Studio: Afterthought Studios
Status: Released
Tools: Adobe Photoshop
Role: UI Artist, Logo Artist
International Team of 4+
Link: Itch.io Page

Goal: This project was to have the player go on journey on the old track that will soon close yet everything is not what they seem.

I wanted to keep it minimal with this since the focus was entirely on the artwork. Turns out, that's what the Project Manager wanted as well.

I looked at other logos that were minimal yet still had that impact. They also wanted Japanese characters so I had to find one that matched the font I chose in English as close as possible.

The colors of the logo keeps with the same theme, tying into the setting and atmosphere of the game with a blue-purple shifting into gray, like a train's puff of smoke.

The continue icon was my favorite, the programmer animated it since it gave her the idea to do so (I already drew the puff of smoke), so she used what I gave. The gif is provided below on the second image.

UI - A More Beautiful World

Category: Visual Novel
Date: May 2016
Studio: Afterthought Studios
Status: Released
Tools: Adobe Photoshop
Role: UI Artist
Start Menu BG Credit: http://fav.me/d17g73w
International Team of 11
Link: Steam Page

Goal: A fantasy visual novel, I studied design and typography of books in the Middle Ages to showcase the setting and stuck to the colors chosen in the logo that was created by another team member.

  • Researched that the first books were made had gothic lettering and borders around the edges of the pages. I implemented this into the UI.

  • Designed a scroll paper to act as the pointer for the sliders for the user to click and drag to their desired setting.